Shop More Submit  Join Login
×




Details

Submitted on
November 5, 2013
Image Size
291 KB
Resolution
1280×1124
Link
Thumb
Embed

Stats

Views
8,478 (9 today)
Favourites
451 (who?)
Comments
54
×
The Captain V2 Overview by Edrice The Captain V2 Overview by Edrice
The model is 15k triangles. I'm going for a hand painted cartoony look, and I will not be using anything else than a Diffuse map. Since polys are cheap compared to shaders with a whole lot of maps, the excess polys should be free perfomance wise. Three maps for now, one for the body, one for the face and one for the hair. I haven't decided on the final resolution, so for now its 2k for the body, 1k for the face, and 512 for the hair.
Add a Comment:
 
:icontiny-face:
Tiny-face Featured By Owner Jul 26, 2014  Hobbyist General Artist
i love the colours and it's a really cute style.  what program do you use?
Reply
:iconedrice:
Edrice Featured By Owner Jul 26, 2014
Thanks, 3ds Max and photoshop. But it's a low poly mesh, so you can do the same thing with blender and gimp.
Reply
:iconjabberwocky66:
Jabberwocky66 Featured By Owner Jun 22, 2014
The leg proportions look a little off in that the lower leg appears very short compared to the thigh which makes the knees seem much too low.
Reply
:iconantuneto:
antuneto Featured By Owner Feb 13, 2014
Love that art!

Reply
:iconpistachioinfernal:
PistachioInfernal Featured By Owner Nov 10, 2013
Oh wow oh wow...so beautiful :heart:
You've got such a great imagination. :) The textures and colours are beautiful, as well as the model. So great! :love:
Reply
:iconedrice:
Edrice Featured By Owner Nov 10, 2013
Thanks a lot!
Reply
:iconjumpspark:
JumpSpark Featured By Owner Nov 9, 2013
Dude this is so cool! God, makes me want to go re-install maya! This character is really professional looking!
Reply
:iconedrice:
Edrice Featured By Owner Nov 9, 2013
^^
Reply
:iconschizophrenicmodelin:
SchizophrenicModelin Featured By Owner Nov 8, 2013
I like the style of the uniform, but have you thought of changing the calves design? It just seems so round when you have a sharp mechanical end to the ankle joint.
Reply
:iconedrice:
Edrice Featured By Owner Nov 8, 2013
I've actually changed the design to this. It's was a lot more angular before. But it was out of character, I'm not making a robot, I wanted the suit to be more feminine and comfortable. So it became rounder. But you still want to keep some things sharp and angular, because it's a protection suit, and she's a space cop. I try to balance those things in the design. It may not be accurate, but I'm trying to do a bit of storytelling with the design, not really sell it as realistic.
Reply
Add a Comment: